AI Insights · Timothy · April 2025
Top 5 Slime Games Performance in South Africa: Q1 2025
Explore the performance trends of the top slime games in South Africa during Q1 2025, with insights into downloads, revenue, and active users.
In the first quarter of 2025, the top slime games in South Africa exhibited intriguing trends across downloads, revenue, and active user metrics. These insights, sourced from Sensor Tower, offer a detailed look at the performance of these popular apps.
My Talking Slimy: Slime Cat 3D by Pixeland LLC saw a gradual decline in weekly revenue, starting from approximately $1.2K at the beginning of the quarter to around $610 by the end of March. Weekly downloads began at 5.6K, dropping to 1.3K, while active users fluctuated between 13.9K and 9.6K.
PlaySlime: Slime Simulator Game maintained a steady revenue with a slight peak of $303 in mid-March. Downloads, however, decreased from 509 at the start to 207 by the end of the quarter. Active users hovered consistently around 2.3K.
Slime Pet: ASMR Virtual Friend experienced a decline in revenue, starting from $199 and ending at $113. The app's downloads dropped significantly early in the quarter, with no new downloads recorded after mid-February.
World of Slime Simulator Games by Solid Apps INC showed minor fluctuations in revenue, peaking at $111 in early February. Downloads were minimal, with sporadic activity throughout the quarter, while active users remained stable around 75.
Lastly, Fluid Simulation by Pavel Dobryakov experienced a low, consistent revenue stream, peaking at $43 in mid-January. Downloads varied, starting at 362 and ending with a sharp drop to 34 by the end of March. Active users saw a decrease from 1.1K to 701.
For more detailed insights into these trends, visit Sensor Tower.